For bottom Boost 100 Hz
For warmth Boost 250 Hz
For body Boost 500 Hz
For pick or percussion Boost 1-2 K
For "Cut" (solos, lines, etc.) Boost 3-4 K
For "presence" Boost 5 K
For "buzz" (distortion, etc.) Boost 7 K
For clarity and string decay Boost 10 K and up
To remove muddiness Cut 200 Hz
To remove harshness Cut 1-3 K
Acoustic Guitar
For warmth Boost 250 Hz
For body Boost 500-700 Hz
For pick Boost 1 K
For lines Boost 3 K
For brilliance Boost 5 K
For sparkle Boost 10 K and up
To remove rumble Cut 100 Hz and down
To remove finger noise Cut 7 K
Bass EQ Guide
For lows Boost 80-100 Hz
For tonality Boost 800 Hz
For rhythmic attack Boost 1 K
For string sound Boost 3 K
For clarity Boost 6 K
To reduce muddiness Cut 200 Hz
Synth EQ Guide
Bass sound Power 100 Hz
Muddiness Cut 200 Hz
Warmth Bottom for pads, strings 250 Hz
Tone Horns, reeds, organ 500 Hz
Transient Percussive or plucked sounds 1 K
Upper midrange Leads 2-3 K
Sibilance Distortion, buzz, string bow, esses 5-7 K
Top end Phasing, flanging; cut for noise 10 K
Drum EQ Guide
Kick Drum
For bottom Boost 80-100 Hz
For transient Boost 3 K
For top Boost 6 K
Snare Drum
For boom (tone) Boost 125-250 Hz
For bang (transient) Boost 1-2 K
For buzz (snares) Boost 5 K
Tom-toms
For tone Boost 250-500 Hz
For attack Boost 7 K
Cymbals
For top Boost 10 K
If muddy Cut 200 Hz
High-hat
For heavy rock Boost 500 Hz
Light Boost 5 K
For top Boost 10 K